in communication management from the Annenberg School at USC. in mass communication/business administration from UCLA and an M.A. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. If you've exhausted all free web resources and still want a nudge in the right direction, this may be your best bet, but put me on record for saying that it is not worth the high price and that it badly needs a redesign.Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry-including CREATING INTERNET ENTERTAINMENT. An Unofficial Textbook just feels sloppy, and considering the price, it feels doubly sloppy.Īs far as the content goes, An Unofficial GameSalad Textbook does a pretty good job teaching, but doesn't offer much more than I can get for free on the web. In the modern world of e-books, it's hard for me to do this when I spend a good deal of time swiping through realistic digital pages in my other book apps. Even worse is that once you get to the end of the page, you are forced to hit a little blue "next" button that will take you to the next page. Zooming into the text makes it look like a real e-book, but when you scroll down you'll often find yourself straying to the right. In its current form, each page of the book is a pile of text situated onto the left side of a very large width screen. Instead, the app contains quite a few typos/grammatical errors, very few large picture examples, and an odd design that definitely needs some work. The real problem that I have with the Unofficial Textbook (I'm starting with problems today) is that when I pay $25 for an app (or anything considered in the upper echelon of app prices), I expect there to be little to no flaws in the text, high-quality examples (or possibly links to website examples), and a streamlined design. New on the digital shelves is An Unofficial GameSalad Textbook, a $25 app that will show you the ropes. With that said, there is definitely plenty of room out there for instruction books/tutorials. More importantly though, GameSalad has definite limitations and certainly shouldn't be used for every app. Don't be fooled by the stories of 3 year olds in the Middle East pumping out iPhone games, though GameSalad won't make the game for you and there is definitely a learning curve. ![]() I'm not going to get into programming languages/GUI's here, but the basic idea of GameSalad is that it is a simplified interface for game design. Those who don't know X-Code from an X-Wing use either GameSalad or CoronaSDK. ![]() ![]() In the world of iOS development, there are those who have computer science degrees and those that don't.
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